In Shorecut, you will be able to customize your character by choosing from a large number of options. There will be multiple costumes separated in several pieces; for torso, waist, legs, and feet. Each costume will fit the body type of the character, that can be muscular, skinny, fat or skeleton. For face, we have a different catalog of accessories, like hats, facial hair or eye wear.
All costume pieces can be found by exploring the world ans some will be available for in-game purchase at some NPCs located in the world.
Upon death, the player will be able to continue his game, but not in the same form. He will posses a skeleton body and will see his costume has suffered heavy wear and tear.
The vast sea and the comfort of your ship calls for some fun activities that you can perform while navigating to your destination. We plan to create a slew of mini-games, such as fishing, cooking and many more surprise ideas.
We have added the capability to equip and unequip weapons and tools from the inventory menu. A quick and easy mode for switching weapons and tools is also in the works. We are still adjusting items positioning into the hand and animations.
The weapons handling is also in work at the moment. We are implementing things like attacking, damaging and taking damage. The arms are synchronized in multiplayer.
We are now working on the inventory system. It will be split into 3 main categories and it will be accessed by looking down in VR and clicking the Inventory button at the bottom.
Note: The inventory menu appears larger when playing in VR
Hello, dear community members! We want to thank you all for following our development on Shorecut. We want to make the best open-world pirate adventure for the Oculus Go and future mobile VR headsets and we want to have the involvement of the community. Cheers!